Mysterious Island Walkthrough
MysteriousislandwalkthroughMysterious Island Walkthrough 2Poptropica Astro Knights Walkthrough Poptropica Cheats and Secrets. Introduction to Astro Knights. Astro Knights is one of the newest adventures in Poptropica and it is one of the longest and most involved. The basic story is that you must rescue a princess who has been kidnapped. To rescue her, you need to assemble a spacecraft and then go on an intergalactic quest to bring her back and save the Kingdom of Arturus. Return to Mysterious Island 2 Minas Fate for iPad, iPhone, Android, Mac PC Help Mina and her monkey, Jep, flee a Mysterious Island Escape from the wreckage of a. Ok to get through the puzzle one here is the cheatwalkthrough Due to a flaw in the game program, you can begin the final battle WITHOUT solving the door. By EuroVideo Daedalic Entertainment. Walkthrough by MaGtRo November 2012. Gameplay This is a third person point and click game. The Main Menu has New Game. This Sniper Elite 4 walkthrough will guide you through the beginning to ending moments of gameplay with strategy tips for this stealthy thirdperson tactical. The kingdom of Arturus is a medieval kingdom in the style of King Arthur and his knights of the round table, but with space age technology. This Poptropica mission is a lot of fun, but very difficult. Fortunately, there are some great Poptropica cheats and secrets to help you along the way. Here is a complete walkthrough for Astro Knights island in Poptropica. Video Walkthrough. Here is the complete video walkthrough of Astro Knights Island on Youtube. If you like the videos, please rate them and subscribe to my You. Tube channel. Thank you Text Walkthrough. Here is the complete walkthrough in written form for those of you whod rather read how to do it or cant view the videos for some reason. Arrival in Arturus. Youll arrive by ballon in Arturus. Hh2cCD5aTc/UWZU-KI9nEI/AAAAAAAAFf0/-428Dxubzg8/s1600/Mysterious+Island+Escape2.jpg' alt='The Mysterious Island Walkthrough' title='The Mysterious Island Walkthrough' />When you land, the first building you will see is the House of Mordred, although its now called Mordreds Museum. It was once occupied by a powerful and mysterious sorcerer named Mordred and it contains a number of things that he used while he lived here. Next to the house is a large fountain with a spaceship statue in it and the statue and fountain are dedicated to Mordred for bringing technology to the kingdom. The remaining two buildings are the planetarium and the Crop Circle Inn. This final building is a multiplayer room where you can battle other players and chat. What to Do in Main Street. Proceed immediately to the fountain. In the water near the base of the spaceship you will see something sparking and shiny. Walkthrough Rayman Legends Welcome to the Rayman Legends Walkthrough This walkthrough contains the locations of all Teensies that can be rescued, as. Return to Mysterious Island. FAQ and Points List. Dave McB. This is my attempt to show how to get the maximum points in this game. Credits I freely admit that. Jump up to get it and you will discover that it is a coin. It will go into your backpack. Now go back to the first building, the House of Mordred. Talk to the man you see when you enter and get the pamphlet. Then use the coin in your backpack and he will tell you that you are free to look around. Next, click on one of the books. The guy will ask you not to touch them, but will give you a library slip. This library slip is a clue to a hidden area. Pay attention to the underlined parts Mc. M. The Library Book Slip. What to Do in Castle of Arturus. Next, go outside and run all the way to the right to the end of the area. Pass through the short road and go right again. You will arrive at the Castle of Arturus. Walk to the right and then go through the large double wooden door. Now go to the right and enter the small wooden door. You will be inside the castle library. There are two books to get. To pick them up, just walk over them. One is a green book on the far left side of the room in the Fiction section. It is called, Mystical Weapons of Arturus. The second book is The Life of Mordred A Cautionary Tale. It is down the stairs in the non fiction section on a book stand. After you get the second book, look at the nameplates on the shelves. One is labeled Mc. M, just like the underlined section of the library book slip you got earlier. Click on the brick behind the nameplate and a secret staircase in the floor will open up. The secret staircase in the Castle Library. Go down the stairs and you will arrive in an underground room. Walk over the moldy cheese on a plate right near the entrance. Then walk a little farther to the right and click on the wooden handle on the wall. This will open up a small grate near the ground over to the right, but not the one between you and the robot in the cell. Quicktime Alternative 1.81 Extra Quicktime Plugins. Click on the robot and he will say some long binary numbers all 1s and 0s. This can be translated and the correct way to translate it is bard. Go back up the stairs. When you return to the library, the librarian is there with two guards and is unhappy with you for snooping around. Run out the library and return to the main part of the castle. Go to the left and then enter the door by the staircase. There is a robot mouse on the ground and a very unhappy girl here. Go to your backpack and use the moldy cheese. The robot mouse will go for the cheese and then you will capture him. Now go to the right and jump up on the chest next to the bed. There is a letter on it. It is a secret message that says, We must change our passwordI feel my parents will find out what we are doing and put an end to it Trapping the robot mouse with moldy cheese. Now leave the room, go up the stairs and enter the door at the very top. This is where youll find the King and Queen, who are distraught over the kidnapping of their daughter. Ask the Queen if she can think of anything else that might help you and she will give you the coordinates of the three knights who left in search of the princess. The coordinates are X 7. Y 8. 3, X 1. 5 Y 1. X 8. 3 Y 2. 0. Go back outside the castle and run to the right. Keep going right until you reach a new area, Ye Olde Rumour Mille. What to Do in Ye Olde Rumour Mille. Talk to the hooded guy near the entrance and he will give you a Bag of Manure gross. Then jump over the two hay bales and run up the hill to the door for Ye Olde Rumour Mille. Go inside. Now walk to the left and jump up on the hay bales. Then jump on the shelf and then up onto the gears and cogs. When you get near the top, jump to the right to land on a small platform in the middle. You will see a piece of rope hanging to the right. Jump onto this rope and this will lift the wooden rod so that it is no longer attached to the gears. Slide down the rope and you will land on a platform next to a very pale dark haired girl. Click on her. She will ask to trade secrets, and will take the secret message you found in the castle. In return, she will give you a piece of paper with three cosmic symbols on it. It is the new password for the Secret Order. Jump down off the platform and go outside. To the right of the mill is the big wheel in the mud. On top of that wheel is a coil of rope. Jump up on the wheel to get the rope. Now walk over to the left and stand underneath the Ye Olde Rumour Mille sign. Jump up on top of the sign and then jump up on top of one of the windmill blades to get it to start spinning. Keep moving around and jumping on the blades to spin them around until the little glass bubble on the roof is completely open. When it is open, go inside it. Inside the windmill you will find a broken hover craft. It needs something to power it. Fortunately, you have something. Open up your backpack and Use the bag of manure. The hover craft will fly out of the roof and land in the mud outside. Go back out of the ceiling to leave the windmill. Before you use the hover craft, though, theres work to be done back at the castle. What to Do in the Princesss Tower. OK, head back to the castle and then stand in front of the large oak door. Jump up onto the windowsill and then jump onto the platform with a large bow and arrow on it. Then go to your backpack and select Use on the coild of rope. The rope will be attached to the arrow. Now point the arrow in about a 4. If you aimed correctly, the arrow will stick into the door of a nearby tower. Now walk across the rope and enter the door in the tower. Go to the left past the bed and you will see some brown paper sticking out of a chest with scrolls and parchment inside. Witchcraft Pandoras Box Walkthrough. Welcome to the Witchcraft Pandoras Box walkthrough The Crow Witch has kidnapped your daughter with the help of Pandoras Box. Pursue her into a parallel world filled with magic, where youll harness the power of runes to gain special abilities in this haunting hidden object adventure. Our walkthrough will guide you along your journey with tips, tricks, puzzle solutions, and hidden object locations. Browse the Contents below to get started Contents. General Tips Tricks. Whether youre a hidden object veteran or just getting started as an adventurer, this section will provide you with all the basics, general tips and tricks youll need to get started. Witchcraft Pandoras Box is a hidden object adventure. You will be able to freely traverse scenes and locations while looking for items and objects necessary to solve riddles and puzzles to progress. When starting the game for the first time, youll be allowed to choose your difficulty. Casual Hints recharge quickly. Active objects sparkle. Interactive help is available. Advanced Hints charge slowly. Active objects do not sparkle. Expert There are no hints. Active objects do not sparkle. To move between locations, move your mouse cursor to a doorway or edge of the screen. If an arrow appears, click to move to that location. You can fast travel between locations once you find the Map. The Map will also display any active tasks or locations. Your Journal on the lower left will keep track of any notes of interest during your adventure. The Inventory tab is located at the bottom of your screen. All Key Items you find during the game will be stored here for later use and are marked in bold in the guide below. You can lock the inventory bar in place by clicking the lock icon on the right side of the bar. The Hint button is located in the lower right corner of the screen. Click on this to receive a hint regarding what to do or where to go next. While in a hidden object scene, the Hint button will display the location of an item listed at the bottom of the screen. While in a puzzle or minigame, the Hint button will be replaced with a Skip button, allowed you to finish the puzzle without solving it. Any Runes you find during the course of your adventure will be kept in the lower right corner once you save the Lilliputian. Runes will glow when youre in an area where they can be used. Witchcraft Pandoras Box Walkthrough. Youve just moved into your new home, but within the stacks of boxes lies one that should never be opened Pandoras Box. Get ready to take flight and pursue the Crow Witch into her dark realm. Chapter 1 The Temple. Mansion. Take a closer look at the pile of boxes on the left. Click on the topmost boxes to remove them, revealing a box tied with string. Exit the closeup for now. A hidden object area will appear over the dresser on the right. Click on it to play. Find the objects listed at the bottom of the screen. Objects listed in green need an additional action before you can collect them. Use the Fly Swatter on the Fly to cross it off the list. Open the cabinet to collect the Paper Knife. Place the scroll into the bottle to collect the Message in a Bottle. Upon completing the area, the Paper Knife will be added to your inventory. Take a closer look at the pile of boxes on the left again. Use the Paper Knife to cut the string holding the box shut. Collect the Casket inside. Zoom in on the table in the middle of the room. Read the newspaper lying on the table, then click on the Magnifying Lens lying to the right of it to add it to your inventory. Use the Magnifying Lens to examine the Casket sitting on the table. Match the pairs of triangles by clicking them with the mouse. The puzzle solution is shown below. Once the puzzle is completed, a cutscene will follow. Click on the mysterious Casket to be transported to a new location. Temple Hall. Click anywhere to view a brief cutscene. Take a closer look at the hidden object area over the pile of items on the left. Find the objects listed at the bottom of the screen. Objects listed in green need an additional action before you can collect them. Use the Stone to break open the vases, revealing all the items listed in green within. Feed the Cheese to the Mouse to cross it off the list. Upon finding all the items, the Part of the Control Panel will be added to your inventory. Back in the main room, click on the Bones 17 and the Bas relief Fragment 15 to add them to your inventory. Examine the device in the center of the room. Pick up the Map, then pick up the Bas relief Fragment 25 to add it to your inventory. Insert the Part of the Control Panel into the slot on the right, selecting the middle rune on the control panel. Back in the main area, the door will open ahead. You may need to click on the control panel or door one more time to activate this. Once the door opens, proceed through to the next area. Temple Present. Pick up the Bas relief Fragment 35 to add it to your inventory. Go back to the Temple Hall. Temple Hall. Take a closer look at the control panel in the center of the room. Select the rune on the right to open a new door. Proceed through the doorway to the Temple Future. Temple Future. Pick up the Bas relief Fragment 45 to add it to your inventory. Go back to the Temple Hall. Temple Hall. Examine the control device in the center of the room again. This time, select the bottom rune to open a new doorway. Continue through the doorway to the Temple Past. Temple Past. Pick up the Bas relief Fragment 55 and the Projector Part to add them to your inventory. Take a closer look at the wall on the right. Use the Bas relief Fragments 55 on the wall to trigger a puzzle. Reassemble the mosaic by moving the bas relief parts with the mouse. Click a part to rotate it. The completed puzzle is pictured below. After completing the puzzle, take a closer look at the far end of the corridor. Click on the handprint in the center of the panel to reveal a new feature. Take a closer look at the large bird statue that appears. Click on the Stone Plate to add it to your inventory. Head back to the Temple Hall. Temple Hall. Using the device in the center of the room, select the middle rune to change the door. Continue through the doorway ahead to the Temple Present. Temple Present. Take a closer look at the panel ahead. Insert the Stone Plate to trigger a puzzle. Rearrange the stone plates by clicking on them. The puzzle solution is shown below. Upon completing the puzzle, click on the button in the center of the panel to activate the controls. After completing the puzzle, a hidden object area will appear over the ruins on the right. Find the items listed at the bottom of the screen. Objects listed in green will need an additional action before they can be crossed off the list. Place the deer shield fragments on the blue shield to cross the Deer off your list. Use the tongs to retrieve the Prism from the hot embers. Upon completing the area, Projector Part 2 will be added to your inventory. Return to the Temple Hall. Temple Hall. Examine the control panel in the center of the room. Select the rune on the right to change the door. Enter the Temple Future. Temple Future. Take a closer look at the device in the center of the room. Insert the Projector Parts x. Brief visions will appear. Once both pieces have been inserted, pick up the Stone and the Chisel. Go back to the Temple Hall. Temple Hall. Take a closer look at the device in the center of the room.